I already have some maps i wish to implement this idea that idea being reuploading maps requiring css textures, i already have 3 maps i wish to test this on proper including the whole "invalid solids" thing and seeing what breaks this includes one map for ph/ttt/dr and i don't know any murder maps that need css off the top of my head but feel free to suggest maps below. This comment is currently awaiting admin approval. Altho if i can get someone to run around and try to see what is and isnt breakable that would be devine. It keeps saying gmhwndu2.bsp is not a valid bsp file, help Reply Good karma Bad karma +1 vote.
#Is not a valid bsp file gmod plus
The format is similar but not identical to the BSP file formats of the Half-Life 1 engine (GoldSrc), which is in turn based on the Quake, Quake II and QuakeWorld file formats, plus that of the later Quake III Arena. You just compile it, little button that looks kinda like gears or press F9, make sure all the compile options are either on normal or fast. This document describes the structure of the BSP file format used by the Source engine. This also works with any css props and those props textures, now here is the big "but" this increases the map size its not a large amount for the main file but the "BAK" file is larger and its a good 25(not use) /(use) 75 if its needed to be used but thats the short end the bigger "but" (joke was indeed intended) is the "Invalid Solids" that must be "removed" to be able to access the map and be able to edit it, i dont know what these "solids" are and im worried its something yk important and its just been deleted. My hammer source sdk hammer editor seems not to want to change my. Here is a link to the test i did with deathrun_stone_dinks and as shown i can add css to any map without it having to be downloaded, and i believe this can be very useful for murder and ph specifically since they require their maps to not have css but with this you still don't need css but css is already there within the map. I can take a map for say an example deathrun_stone_dinks or ttt_orange, all i have to do is find the texture it uses and select the required ones through pakrat then pakrat will do its magic and squish it in. One of the best ways to easily and simply put custom textures into your map or already existing textures not within gmod, and thats what im here to talk about. CModelLoader::MapIsValid: maps/mgcrashbandicootpartygo2.bsp is not a valid BSP file CModelLoader::MapIsValid. This comment is currently awaiting admin approval, join now to view. Pakrat-905 is a tool that allows custom textures/materiel to be mashed into a. 07-14-2015, 20:53 Re: map load failed: kothking. It keeps saying gmhwndu2.bsp is not a valid bsp file, help Reply Good karma Bad karma +1 vote.